Thursday, February 3, 2011

Poptropica Cheats Hacking

pattern with the Create-a-pattern utility to create insert in Sims 3

Required Software

Prerequisites
  • software installation

PDF version of the tutorial

is a PDF version of the tutorial, it here.


Intention

An existing texture should be imported into the game with the help of Create-a-pattern tool . We obtain as a result, a pattern that in the game one changeable color that affects the entire pattern. Who would like to create patterns with up to four separately adjustable colors, descriptions will be held in the tutorial series create patterns.


Step 1 - Choose a suitable texture

This looks like the result in the game as well, should be seamless, the texture used. Seamless textures are there for example The Fat Strawberry . Quickly and easily you can create your own seamless pattern with the program Repper .

What is a seamless texture?

A seamless texture can be added to itself, without any visible surface occurs.


I use in this tutorial, a pattern that I created with Repper :


And so does the individual tile, pictured above, which seamless pattern emerges:


The tile is the image with which I will continue the same. If you want to use their own patterns Repper, choose to save it Export> Save Tile . Then you get the required tile.


Step 2 - Create-a pattern in the pattern tool download

Open Create-a-pattern and decide for yourself for a sticker category in which your pattern is to be classified. Then click on the button Add New Sticker .



If you are using the image file is larger than 256x256 pixels, the following message. If you will confirm it with the tool your OK Zoom out automatically.


was now added to your texture with the stickers.


Step 3 - Your own texture in the pattern tool

The procedure used in this step now differs slightly depending on how obtain the texture tile is that you have imported the last step . If the tile element is very large, it may be that it looks huge in the game. Conversely, the tile element can also be very small. Then your model is losing quality if you magnify it too much. In both cases, the solution is the same: From the tile element is in Create-a-pattern tool assembled a tiled surface.

First they choose at the stickers from your pattern and draw it on the desktop.


The work space in the center of the network shows a tile of your Sims 3 pattern, which is the range that is in the game down again together. This area is 256x256 pixels. Since your model is seamlessly imported lie to each other, are you now in the properties of the sticker a following. B: 256 H: 256 Even the pattern fills the entire area.




To check whether your tiling pattern also fits the network you can use Hide and the zoom function. If you zoom out your pattern out, she shows you more of your tile pattern side by side. If you are using the texture is seamless, you should have no borders to find out.



To get an idea of how your model looks like in the game, you can preview mode . Use


Select in the preview mode the object on which your model to display and click on ads . (With the pen-button you can use the preview mode later left again.)


I chose for the carpet.


For my taste, the pattern on the carpet something too big, so I will now work area does not fill my whole texture, but instead use four times a smaller version. Even if your model looks very blurry, because the quality is not your texture is good, can be used the same approach. But if you're already satisfied at this time with your texture, you can go on to Step 4 .

As already mentioned, a tile game of 256x256 pixels. It can be good in four parts of size 128x128 pixels or in 16 parts of the divided size 64x64 pixels.


The above two figures contain the coordinates that have to get the parts to be joined into one another.

First they return back to the edit mode (pencil button). There, click on your texture in the work area and the properties I enter the following: B: 128 , H: 128 , X: 0 , Y: 0 .


If your texture in the work area is not selected, select it now again. Then press the key combination Ctrl + C copy them and then insert Ctrl + V the copy. In the properties the copy give the following: X: 0 , Y: 128 .
Now click once in the work area to activate it again and add to Ctrl + V another copy for you at the properties X: 128 , Y: 0 typing. Now, you lack one final copy that you get as usual on Ctrl + V . She gets as values X: 128 and Y: 128 .

you can look at your pattern again in the preview mode.


this time I am satisfied with the size of the pattern. If you your pattern should still be too large, you can instead continue to use smaller parts, such as 64x64 pixel parts. For this size you'll see in the picture above is also the appropriate coordinates. You can view the individual components also push each other by sight, but I personally find it faster and easier to directly specify the appropriate coordinates.


Step 4 - The final export model

To open the menu and choose Export.


you can then enter a name and description for your model and select a category.


Finally you get a message that your design has been successfully exported.

The finished model can be found in your Sims 3 export directory. This directory is located at Windows Vista and Windows 7 here:

C: \\ Users \\ USERNAME \\ My Documents \\ Electronic Arts \\ The Sims 3 \\ export

and here in Windows XP:

C: \\ Documents and Settings USERNAME \\ My Documents \\ Electronic Arts \\ The Sims 3 \\ export

Finally, to install your finished pattern, click twice on the Sims3Packs file. Then you can use your model in the game.

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